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深入浅出VC++串口编程之基于Win32API |
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时间: 2006-02-20 来自:天极开发 |
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2.例程
在笔者的《深入浅出Win32多线程程序设计之综合实例》中我们已经给出一个利用WIN API进行串口通信的例子,这里再给出一个类似的例子,以进一步加深理解。
对话框上控件对应的资源文件(.RC)中的内容如下:
BEGIN EDITTEXT IDC_RECV_EDIT,28,119,256,46,ES_AUTOHSCROLL GROUPBOX "发送数据",IDC_STATIC,19,15,282,70 GROUPBOX "接收数据",IDC_STATIC,19,100,282,80 EDITTEXT IDC_SEND_EDIT,29,33,214,39,ES_AUTOHSCROLL PUSHBUTTON "清除",IDC_CLEAR_BUTTON,248,33,50,14 PUSHBUTTON "发送",IDC_SEND_BUTTON,248,55,50,14 END | 而整个对话框的消息映射(描述了消息及其对应的行为)如下:
BEGIN_MESSAGE_MAP(CSerialPortAPIDlg, CDialog) //{{AFX_MSG_MAP(CSerialPortAPIDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_CLEAR_BUTTON, OnClearButton) ON_BN_CLICKED(IDC_SEND_BUTTON, OnSendButton) ON_MESSAGE(COM_RECVDATA, OnRecvData) //}}AFX_MSG_MAP END_MESSAGE_MAP() | 我们为IDC_SEND_EDIT和IDC_RECV_EDIT编辑框控件分别添加了一个CString变量m_recv和m_send,下面的代码描述了这一行为:
class CSerialPortAPIDlg : public CDialog { // Construction public: CSerialPortAPIDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data //{{AFX_DATA(CSerialPortAPIDlg) enum { IDD = IDD_SERIALPORTAPI_DIALOG }; CString m_recv; //IDC_RECV_EDIT控件对应的变量 CString m_send; //IDC_SEND_EDIT控件对应的变量 //}}AFX_DATA
// ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSerialPortAPIDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL
// Implementation protected: BOOL OpenSerialPort1(); HICON m_hIcon;
// Generated message map functions //{{AFX_MSG(CSerialPortAPIDlg) virtual BOOL OnInitDialog(); afx_msg void OnSysCommand(UINT nID, LPARAM lParam); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); afx_msg void OnClearButton(); afx_msg void OnSendButton(); afx_msg void OnRecvData(WPARAM wParam, LPARAM lParam); //}}AFX_MSG DECLARE_MESSAGE_MAP() };
CSerialPortAPIDlg::CSerialPortAPIDlg(CWnd* pParent /*=NULL*/) : CDialog(CSerialPortAPIDlg::IDD, pParent) { //{{AFX_DATA_INIT(CSerialPortAPIDlg) //在构造函数中初始化变量 m_recv = _T(""); //在构造函数中初始化变量 m_send = _T(""); //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); }
//建立编辑框控件和变量之间的映射 void CSerialPortAPIDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CSerialPortAPIDlg) DDX_Text(pDX, IDC_RECV_EDIT, m_recv); DDX_Text(pDX, IDC_SEND_EDIT, m_send); //}}AFX_DATA_MAP } | 在对话框的OnInitDialog()函数中,我们启动窗口监听线程并将主窗口句柄传递给线程控制函数:
BOOL CSerialPortAPIDlg::OnInitDialog() { CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } }
// Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here //启动串口监视线程 DWORD threadID; hCommThread = ::CreateThread((LPSECURITY_ATTRIBUTES)NULL, 0, (LPTHREAD_START_ROUTINE)SerialPort1ThreadProcess, AfxGetMainWnd()->m_hWnd, 0, &threadID); if (hCommThread == NULL) { ::AfxMessageBox("创建串口1处理线程失败"); ::PostQuitMessage(0); } return TRUE; // return TRUE unless you set the focus to a control }
//"清除"按钮函数 void CSerialPortAPIDlg::OnClearButton() { // TODO: Add your control notification handler code here m_send = ""; UpdateData(false); }
//发送数据函数("发送"按钮函数) void CSerialPortAPIDlg::OnSendButton() { // TODO: Add your control notification handler code here UpdateData(true); DWORD wCount = 0; WriteFile(hCom, m_send, m_send.GetLength(), &wCount, NULL);//发送数据 }
//接收数据后(通过监听线程发来的用户自定义消息)显示 void CSerialPortAPIDlg::OnRecvData(WPARAM wParam, LPARAM lParam) { CString recvStr((char *)wParam); m_recv += recvStr; UpdateData(false); } |
在工程中添加SerialPortControl.h和SerialPortControl.cpp两个文件,前者声明串口控制的接口函数及外部全局变量,后者实现串口接口函数及串口监听线程控制函数。
SerialPortControl.h文件
#ifndef _SERIAL_PORT_CONTROL_H #define _SERIAL_PORT_CONTROL_H
#define COM_RECVDATA WM_USER+1000//自定义消息
extern HANDLE hCom; //全局变量,串口句柄 extern HANDLE hCommThread; //全局变量,串口线程 //串口监视线程控制函数 extern DWORD WINAPI SerialPort1ThreadProcess(HWND hWnd); //打开并设置PC串口1(COM1) extern BOOL OpenSerialPort1();
#endif SerialPortControl.cpp文件 #include "StdAfx.h" #include "SerialPortControl.h"
HANDLE hCom; //全局变量,串口句柄 HANDLE hCommThread; //全局变量,串口线程
BOOL OpenSerialPort1() { //打开并设置COM1 hCom=CreateFile("COM1", GENERIC_READ|GENERIC_WRITE, 0,NULL , OPEN_EXISTING, 0, NULL); if (hCom==(HANDLE)-1) { AfxMessageBox("打开COM1失败"); return false; } else { DCB wdcb; GetCommState (hCom, &wdcb); wdcb.BaudRate=9600;//波特率:9600,其他:不变 SetCommState (hCom, &wdcb); PurgeComm(hCom, PURGE_TXCLEAR); } return true; }
//以一个线程不同监控串口行接收的数据 DWORD WINAPI SerialPort1ThreadProcess( HWND hWnd//主窗口句柄) { char str[101]; DWORD wCount; //读取的字节数 while(1) { ReadFile(hCom,str, 100, &wCount, NULL); if(wCount > 0) //收到数据 { str[wCount] = '\0'; ::PostMessage(hWnd, COM_RECVDATA, (unsigned int) str, wCount); //发送消息给对话框主窗口,以进行接收内容的显示 } } return TRUE; } |
为了验证程序的正确性,我们使用串口调试助手与本程序协同工作,互相进行收发。下面的抓图显示本程序工作正确,发送和接收字符准确无误。
单击此处下载本工程源代码。
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标签NewsAbout错误:Timeout expired. The timeout period elapsed prior to completion of the operation or the server is not responding.
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